This article is about the Mega rune. For the secret / cheat spell with the same name, see Mega cheat. Arx Fatalis is an action role-playing game for Xbox and Microsoft Windows, developed. Help About Wikipedia Community portal Recent changes Contact page.
I know this reply is a bit late in your discussion, but I only now am browsing all these Arx discussions out of curiosity after playing the game.Just beat it yesterday with only 3 portals working. Well, one half worked.
And I nearly cried when level 8 didn't activate properly. I kept reloading my quicksave and recasting to no avail. I did a LOT of walking especially cos I vendored almost every goody I came across. Except for lvl 8 excess gear. I left all that in the 2 chests cos I was full already. Never went back cos at that point I was too excited to see end-game.Mega Movis, and plenty of mana potions, was seriously helpful!Also, each new game may encounter different portal problems. My first time halfway thru (restarted cos I didn't like where I put my character points) I had different portals available.Goodluck.
Hi all,which Arx Fatalis / Arx Libertatis versions did you use for your playthroughs? It looks like this is an issue with times stored in the save files so all versions you used matter, not just the last one.ditsycitykitty, are the two save files you sent me from the same playthrough? Do you remember roughly how long you played to get to that point?
(Just trying to see which times in the save are bogus).If anyone else can provide save files, that could be helpful as well. You can attach them to the bugs.arx-libertatis.org.
Hi Daniel,I used 'arx-libertatis-1.2-dev-2016-05-25-windows' in Win10 for those 2 different playthroughs. The first had a normal hero and the second had a 'special' hero.
I think I played the normal hero, the first save, around 10-15 hours. The second special hero I played maybe around 40 hours til that point.I currently have 'arx-libertatis-1.2-dev-2016-06-12-windows' installed and have encountered the same thing with my current playthrough.Something to maybe note, it always seems to be different portal problems with each new hero. Completely random.Also, I find that sometimes the portal problems become half-fixed towards end game. After you take back the city of Arx.And I've been too lazy to play on my Linux to see if it also occurs. My Linux game is too jerky to be properly played, but maybe I'll try to fix that soon.
Postat inițial de:Hi Daniel,I used 'arx-libertatis-1.2-dev-2016-05-25-windows' in Win10 for those 2 different playthroughs. The first had a normal hero and the second had a 'special' hero. I think I played the normal hero, the first save, around 10-15 hours. The second special hero I played maybe around 40 hours til that point.I currently have 'arx-libertatis-1.2-dev-2016-06-12-windows' installed and have encountered the same thing with my current playthrough.Something to maybe note, it always seems to be different portal problems with each new hero. Completely random.Yeah, I have no idea yet where things go wrong.Also, I find that sometimes the portal problems become half-fixed towards end game. After you take back the city of Arx.Yes, the portal doors aren't completely broken, it just takes ridiculously long before they open.And I've been too lazy to play on my Linux to see if it also occurs. My Linux game is too jerky to be properly played, but maybe I'll try to fix that soon.Thanks for testing.
It's probably unlikely that this is OS-specific (at least once the timers are broken, the doors don't open under Linux either), but if you have time to test it would be appreciated. Portals should work correctly in the arx.vg.I have added code to fix up the script timers so portals should now open when using existing saves made with previous AL 1.2 development snapshots - you do not need to re-cast the spell.Many thanks to bsxf47 for tracking down what I think is the root cause for this issue.The development snapshots now also have debug checks enabled, which may cause a slight performance decrease (which will not be there in release versions). If anyone is keen to do another playtrough, I'd be interested to know if any of the checks fail - they will appear like normal crashes and you can use the crash reporter tool to submit them.Thanks to everyone for testing, reporting the issue and providing save files.
Contents.Runes SymbolNameMeaningSpellscreate18poison2control2object5lightning2ice3protection6increase13death6movement9remove9decrease6field9magic6missile5time1earth2vision6life9fire7Akbaa(npc-only)Spells Main article:.Spells are formed by arranging two or more runes according to an English-like grammar: For example (create fire missile) will get you a. Often there is an 'opposite' spell that swaps (create) with (remove) or (increase) with (decrease). Likewise, often similar spells exist for each elemental rune: (fire), (ice), (poison) and (lightning) - or sometimes with the elemental rune left out. Some spells aren't listed in the Spellbook so such experimentation may be the only way to find out about them in-game.